2D/3D Game Art & Production
Vector art, branding, 3D modeling. End-to-end production from Illustrator to Unreal Engine.










Role & Context
Role
2D/3D Artist & Visual Designer
Organization
Chaos Systematic Inc.
Scope
Vector art, branding, game-ready 3D assets, and marketing visuals.
One-liner
End-to-end art production from iconography to in-engine assets.
The Challenge
Games need cohesive art across 2D marketing, in-game UI, and 3D assets. Maintaining visual consistency while meeting performance and pipeline constraints is the hard part.
What I Did
2D Art
- Created vector assets in Illustrator for scalable game art
- Designed logos, icons, and marketing banners
- Built brand identity systems for game projects
- Produced sprites, textures, and UI elements
3D Production
- Modeled with non-destructive workflows in Blender
- Created LODs and optimized topology
- Built material systems for quality + performance
- Designed assets for procedural assembly
Engine Integration
- Established import workflows into Unreal Engine
- Created and optimized materials
- Set up asset management and version control
- Built procedural variation systems
Key Results
- Complete art pipeline from concept to in-engine
- Consistent visual identity across 2D/3D
- Hit performance targets (LODs, draw calls, memory)
- Shipped marketing and in-game art for multiple projects
Tech Stack
Adobe Illustrator, Blender, Photoshop, Unreal Engine 5