Motion Matching & Procedural Animation
Advanced UE5 animation system. Motion matching, dynamic retargeting, contextual animation.


Role & Context
Role
Technical Animator & Unreal Engine Developer
Organization
Chaos Systematic Inc.
Scope
Motion matching, procedural animation, MetaHuman locomotion, and overlay systems.
One-liner
High-fidelity, performant animation systems that feel responsive and grounded.
Videos
The Challenge
Traditional animation state machines feel rigid. Games need fluid, context-aware locomotion with minimal hand-authored transitions and high performance.
What I Did
Motion Matching
- Built comprehensive motion databases with efficient search
- Implemented feature extraction and matching algorithms
- Created smooth transitions between matching states
- Optimized for real-time performance
Animation Systems
- Integrated overlay and additive systems for upper-body actions
- Created custom animation graph nodes for procedural behaviors
- Implemented dynamic retargeting for varied skeletons
- Built contextual animation with Smart Objects
Performance
- Set up LOD systems for animation complexity
- Implemented culling for off-screen characters
- Optimized memory and caching
- Profiled and tuned for different platforms
Key Results
- Responsive, natural-looking animation in real-time
- Eliminated stiff transitions
- Maintained performance across platforms
- Reusable frameworks for MetaHuman and custom character projects
Tech Stack
Unreal Engine 5, Animation Blueprints, Motion Matching, Smart Objects